![]() ![]() In multiplayer, this mode of gameplay also exists, usually with the teams switching after the attackers win or the timer runs out. Sometimes it might be linked to an Escort Mission, where the player has to escort someone to a location, and then protect them while they, for example, hack into the enemy's computer system. It also crops up in First-Person Shooter games, most commonly as an objective-based multiplayer game mode, though stopping to defend against waves of enemies (most often by way of using mounted turrets with limitless ammo but poor heat management) is also a common occurrence. This is common in Real-Time Strategy, where success usually requires a balance between creating defensive structures and units to protect one's objective, and scouting out and eliminating enemy bases to reduce their number. ![]() Fortunately for you, victory will usually occur instantly and automatically as soon as the time runs out, even if you were moments away from defeat. ![]() Sometimes the enemy is an overwhelming force, so actually defeating them, or even surviving much beyond the time limit, would be impossible. Your Defense Need Not Protect You Forever. Usually their objective is "seize control of the area", so you are defending your base (or a certain character) until reinforcements arrive, the foe gives up, or vital repairs are carried out. A Hold the Line mission is a type of Timed Mission, where instead of completing an objective in a set time, you have to prevent the enemy from completing their objective until the time runs out. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |